After the project is finished, it’s fun to share its results. One of the most important parts of the Erasmus+ project “Video game for moral education and STEAM development” (MORALSTEAM) is a research in schools, which was carried out in two stages.
Only students participated in the first stage, the target group is children aged 10-14.
The purpose of the research is to find out the opinions of the respondents for the development of a video game and suggestions for improvement in the fields of moral education and STEAM education. It was also aimed to learn about the values that form the basis of children’s character, to understand what they are guided by in their decisions and how they behave in situations (solving moral dilemmas). The research was conducted using an online survey in three countries (Lithuania, Italy and Bulgaria). In Lithuania, 303 students participated in the study.
The survey was conducted online, a link to the survey was sent to three schools. The results of the survey showed that values as basic human characteristics are very important to children and their interest in STEAM is obvious, the most interesting STEAM topics offered to children are related to robotics, drones, secondary use of raw materials, healthy lifestyle and climate change, and children are most interested in arts, technology, programming, attitude when solving situations (moral dilemmas) is positive, and the most important STEAM problem that Lithuanian youth wants to solve is related to caring for nature (ecology, reducing climate change), discoveries/inventions (including computer games development).
The aim of the second stage is to investigate the change in the growth of students’ general competences after using the MORALSTEAM game. 225 children aged 10-14 took part in the research in Lithuania. The research was conducted using a survey published on the Internet in three countries (Lithuania, Italy and Bulgaria). The survey was prepared in an electronic version and sent to three schools after sending a link to the survey. The results of the obtained data showed that the MORALSTEAM game is potentially effective in solving moral dilemmas and teaching set of values, the MORALSTEAM game is useful for students, it is most useful for forming a positive personality, improving social relations and reading skills, and that there is a positive attitude towards the further use of the game in order to acquire set of values and solve moral dilemmas.
In the second phase, a survey of teachers was also conducted. The target group was school teachers. The research was conducted in three countries (Lithuania, Italy and Bulgaria). The purpose of the study is to investigate the changes in the growth of students’ general competencies after the game. 15 pedagogues participated in the study in Lithuania. The research was conducted using an online survey. The results of the study showed that the use of the game in the classroom is very effective and useful, and that the game has the potential to be used as part of the educational process in the future.
More information about the study in all schools of the partner countries – in separate files.
Prepared by project manager Loreta Valuckienė